Clamp

The first part of a long adventure

First day in Juneau Porticìa

The party of Koisarae Raine Hydracontis, Aiglos Crebain Daro, Merric Nebin, and Rhogar met the rogue Tythin, and Avenger of Kord, Torkirv. The adventurer’s met up with one another at the tavern in Juneau Porticìa, after Tythin attempted to steal alcohol from Merric. They then met up as a party, and the mayor, Vesda, a 13 year old Doppelganger who decided to live out his life fairly competent in the non-sneak business, requested of them to find the reason why people and animals have been turning up dead. The group then went to investigate the Cathedral, which yielded the hint of going to the Unmentionable Tavern. Once they went there, they found a sigil that had a mechanism for lowering the lighthouse into the ground. Once they entered the lighthouse, they found that there were a gathering of Goblinoids, protected by two homunculi. The creatures did a large amount of damage to the party, so they decided to head back to the Inn and rest before they went back to investigate. And the story continues

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Starting out

The Beginning:

In the north of Crelain, the commerce capital of the world, there is a port city named Juneau Porticìa. This city is a main meeting point for many parts of the country, and the world. As a precautionary step, many organizations and free lance individuals have hired adventurers far and wide, including the group called Asmodaì. This group is composed of a government secret squad of elite adventurers that explore the world. Their leader, Aiglos Crebain Daro, is an elven ranger who has apparent skill in his profession, he has sworn to protect nature, and the world from blights. Koisarae Raine Hydracontis, second in command to this special unit, is a member of the Eladrin royalty. She has found the path of the rogue much more appealing to her normal nature. Merric Nebin, a Halfling ranger, is one of Aiglos’ close friends, though he likes to keep his distance from people he gets close to. A lecher and alcoholic, Merric is normally put under control by Koisarae. Rhogar, a Dragonborn Warlord is a new member vaguely concerned with the nature of things around him, he was originally found and hired as a guard for the unit of the Asmodaì that he is now traveling with, though much closer than he had been to many others. The group has set abroad to find out if they can find any martial and arcane masters to aid them in their travels. The time is 8 in the morning. The adventurers pull into Juneau Porticìa, and after many months of overland travel, begin there search, after spending the night outside of the city.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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